LIBRISTO
LIBROAMANTO
obligatorio
Entre a formar parte de una comunidad de amantes de los libros del mundo entero y acceda a un sinfín de ventajas. Crear una cuenta gratis
0
Envío gratuito con Zásilkovna para compras superiores a 59.99 €
Mensajería SEUR 4.99 Mensajería GLS 7.99 Mensajería Correos 5.49 Mensajería DHL 5.49 Punto SEUR 3.99

Envío gratis a partir de 69,99 euros.

AI for Games Developers

Idioma InglésInglés
Libro Tapa blanda
Libro AI for Games Developers David M Bourg
Código Libristo: 01330847
Editores O'Reilly Media, agosto 2004
Advances in 3D visualization and physics-based simulation technology make it possible for game devel... Descripción completa
? points 78 b Popular Popular
31.99
Almacenamiento externo Envío en 9-15 días

Política de devolución de 30 días


Clientes que también han comprado


Popular
AI for Games, Third Edition Ian Millington / Libro Tapa blanda
common.buy 57.89
Game Physics Engine Development Ian Millington / Libro Tapa blanda
common.buy 87.29
Wages of Destruction Adam Tooze / Libro Tapa blanda
common.buy 21.99
Popular
Game Programming Patterns Robert Nystrom / Libro Tapa blanda
common.buy 38.79

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI. Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games. Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include: * Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously * Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm * AI scripting * Rule-based AI: learn about variants other than fuzzy logic and finite state machines * Basic probability * Bayesian techniques Unlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you've wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.

Actriz & Políglota
EWA KASP para
Visualizar el vídeo
Ewa Kasp
Libristo tiene la oferta más extensa de literatura en idiomas extranjeros. Por eso compran aquí sus libros.

Sobre el libro

Nombre y apellidos AI for Games Developers
Idioma Inglés
Encuadernación Libro - Tapa blanda
Fecha de publicación 2004
Número de páginas 392
EAN 9780596005559
ISBN 0596005555
Código Libristo 01330847
Editores O'Reilly Media
Peso 684
Dimensiones 180 x 232 x 23
Regale este libro hoy
Es fácil
1 Añadir al carrito y elegir Entregar como regalo en el checkout 2 Le enviaremos un vale 3 El libro llegará a la dirección del destinatario

También puede interesarle


3D Game Programming All in One, Third Edition Kenneth Finney / Libro Tapa dura
common.buy 122.19
Game Programming in C++ Sanjay Madhav / Libro Tapa blanda
common.buy 50.49
Popular
Programming Game AI By Example Mat Buckland / Libro Tapa blanda
common.buy 55.39
Understanding the Linux Kernel 3e Daniel P Bovet / Libro Tapa blanda
common.buy 55.19
Popular
Tour of C++, A Bjarne Stroustrup / Libro Tapa blanda
common.buy 38.79
Popular
AI Engineering Chip Huyen / Libro Tapa blanda
common.buy 62.29
Mobile Game Development with Unity Paris Buttfield-Addison / Libro Tapa blanda
common.buy 52.79
Popular
Federalist Papers Alexander Hamilton / Libro Tapa blanda
common.buy 11.79
AI and Machine Learning For Coders Laurence Moroney / Libro Tapa blanda
common.buy 52.09
Killer Game Programming in Java Andrew Davison / Libro Tapa blanda
common.buy 47.39
Game AI Pro Steven Rabin / Libro Tapa dura
common.buy 181.49
Popular
Journey to the West Čheng-en Wu / Libro Tapa blanda
common.buy 57.69
Invent Your Own Computer Games With Python, 4e Al Sweigart / Libro Tapa blanda
common.buy 31.19
Using SQLite Jay A. Kreibich / Libro Tapa blanda
common.buy 45.49
Unity 6 Game Development with C# Scripting Lem Apperson / Libro Tapa blanda
common.buy 47.49
Popular
Making Games with Python & Pygame Al Sweigart / Libro Tapa blanda
common.buy 24.79
Unity 2022 Mobile Game Development - Third Edition John P. Doran / Libro Tapa blanda
common.buy 55.39
Vladimir Putin: Life Coach Rob Sears / Libro Tapa dura
common.buy 14.99
Understanding Machine Learning Shai Shalev-Shwartz / Libro Tapa dura
common.buy 77.29
Bullet Train Kotaro Isaka / Libro Tapa blanda
common.buy 12.79

Inicio de sesión

Inicie sesión en su cuenta. ¿No tiene una cuenta Libristo? ¡Cree una ahora!

 
obligatorio
obligatorio

¿No tiene cuenta? Descubra las ventajas de tener una cuenta Libristo.

Si tiene una cuenta Libristo, lo tendrá todo bajo control.

Crear una cuenta Libristo