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This book empirically investigates users' effectiveness; efficiency and satisfaction, in order to determine the influence of edutainment, (e.g. amusing speech and facial expressions), combined with multimodal metaphors, (e.g. speech, earcon, avatar, etc.), within e-Learning environments.
This book investigates the role and impact of edutainment, using multimodal metaphors, on the usability and learning performance, within the e-Learning interface.
The book also aims to contribute to the development of guidelines for multimodal involvement, in the context of edutainment, in e-Learning interfaces.
This book produces a set of empirically derived guidelines for the design and implementation of e-Learning interfaces.
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