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Software Visualization: From Theory to Practice was initially selected as a special volume for "The Annals of Software Engineering (ANSE) Journal", which has been discontinued. This special edited volume, is the first to discuss software visualization in the perspective of software engineering. It is a collection of 14 chapters on software visualization, covering the topics from theory to practical systems. The chapters are divided into four Parts: Visual Formalisms, Human Factors, Architectural Visualization, and Visualization in Practice. They cover a comprehensive range of software visualization topics, including §Visual programming theory and techniques for rapid software prototyping and graph visualization, including distributed programming; §Visual formalisms such as Flowchart, Event Graph, and Process Communication Graph; §Graph-oriented distributed programming; §Program visualization for software understanding, testing/debugging and maintenance; §Object-oriented re-design based on legacy procedural software; §Cognitive models for designing software exploration tools; §Human comprehensibility of visual modeling diagrams in UML; §UML extended with pattern compositions for software reuse; §Visualization of software architecture and Web architecture for better understanding; §Visual programming and program visualization for music synthesizers; §Drawing diagrams nicely using clustering techniques for software engineering. §Software Visualization: From Theory to Practice is designed to meet the needs of both an academic and a professional audience composed of researchers and software developers. This book is also suitable for senior undergraduate and graduate students in software engineering and computer science, as a secondary text or a reference.Software Visualization: From Theory to Practice was initially selected as a special volume for "The Annals of Software Engineering (ANSE) Journal", which has been discontinued. This special edited volume, is the first to discuss software visualization in the perspective of software engineering. It is a collection of 14 chapters on software visualization, covering the topics from theory to practical systems. The chapters are divided into four Parts: Visual Formalisms, Human Factors, Architectural Visualization, and Visualization in Practice. They cover a comprehensive range of software visualization topics, including §Visual programming theory and techniques for rapid software prototyping and graph visualization, including distributed programming; §Visual formalisms such as Flowchart, Event Graph, and Process Communication Graph; §Graph-oriented distributed programming; §Program visualization for software understanding, testing/debugging and maintenance; §Object-oriented re-design based on legacy procedural software; §Cognitive models for designing software exploration tools; §Human comprehensibility of visual modeling diagrams in UML; §UML extended with pattern compositions for software reuse; §Visualization of software architecture and Web architecture for better understanding; §Visual programming and program visualization for music synthesizers; §Drawing diagrams nicely using clustering techniques for software engineering.
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