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Beginning C++ Game Programming

Idioma InglésInglés
Libro Tapa blanda
Libro Beginning C++ Game Programming John Horton
Código Libristo: 16050608
Editores Packt Publishing Limited, octubre 2016
Beginner's guide to create exciting desktop gamesKey FeaturesThis book offers a fun way to learn mod... Descripción completa
? points 143 b
58.29
Almacenamiento externo Envío en 9-15 días

Política de devolución de 30 días


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Beginner's guide to create exciting desktop games


Key Features

  • This book offers a fun way to learn modern C++ programming while building exciting 2D games
  • This beginner-friendly guide offers a fast-paced but engaging approach to game development
  • Dive headfirst into building a wide variety of desktop games that gradually increase in complexity
  • It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively


Book Description

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.

We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.

What you will learn

  • Get to know C++ from scratch while simultaneously learning game building
  • Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game.
  • Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds
  • Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files
  • Get ready to go and build your own unique games!

Who this book is for:

This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations.

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Sobre el libro

Nombre y apellidos Beginning C++ Game Programming
Autor John Horton
Idioma Inglés
Encuadernación Libro - Tapa blanda
Fecha de publicación 2016
Número de páginas 520
EAN 9781786466198
ISBN 1786466198
Código Libristo 16050608
Peso 885
Dimensiones 191 x 235 x 27
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